﻿using System;
using System.Collections.Generic;

namespace AppMain
{
    public class RoleType
    {
        public const int MainRole = 1;
        public const int NetRole = 2;

        public const int Monster = 101;

        public const int Trigger = 501;
        public const int MaxRole = 1000;

        public const int Bullet = 1001;
        public const int MaxBullet = 2000;

        public const int Trap = 2001;
        public const int MaxTrap = 3000;
    }
}
